3D render time depends on resolution, complexity, lighting, and hardware. Higher resolutions, complex scenes with many polygons, and advanced lighting (ray tracing) significantly increase render times. GPU rendering is typically faster than CPU.
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Pro Tips
To get an accurate estimate, render 5-10 random frames first and take the average time.
Denoising (OptiX/OIDN) can significantly reduce required samples and render time.
If you have multiple GPUs, verify that your renderer (Cycles, Octane, Redshift) is utilizing all of them.
Heavy scenes may run out of VRAM, causing 'CPU fallback' which is 10x-50x slower.